Lingering Potion
Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.
Local game data
Area Effect Cloud
Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.
Natural occurrence
During ominous trials, each ominous trial spawner has an equal chance to randomly dispense one of these lingering potions on top of either a player or a mob it spawns:
These lingering potions are directly dispensed into the world and cannot be obtained in the inventory.
Creating area effect clouds
Lingering potions are thrown, like splash potions, by them. On impact they break, and after a second they create a lingering cloud with their effect. The cloud is made of the potion particles corresponding to the potion that was thrown. Unlike splash potions, lingering potions do not activate their effect immediately on impact. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a block immediately, reducing the cloud's lifespan by 5 seconds. For effects with duration, the duration applied by the cloud is that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is that of the corresponding potion. The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. Lingering potions can also be thrown out of dispensers like splash potions. In Java Edition, creepers with potion effects will explode with their effect dropped as if a lingering potion was thrown.
Lingering water bottle
Like the splash water bottle, a lingering water bottle puts out fire, damages endermen, blazes, striders, and snow golems by , and restores of air to axolotls. , it creates no effect cloud, while it creates an effect cloud that extinguishes burning entities that walk into it. , a lingering awkward, mundane, or thick potion acts similar to the lingering water bottle, being able to extinguish burning entities and damage endermen, blazes, and snow golems, but without the ability to put out fires.
Mud
Lingering water bottles can be on dirt, coarse dirt, or rooted dirt to turn it into mud.
Filling cauldrons
, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
Uncraftable lingering potion
In Java Edition, the uncraftable lingering potion is a lingering potion with no effect that is unobtainable in survival mode. It is also available in potion and splash potion forms, as well as for tipped arrows. It can be obtained using the following command: /give @s minecraft:lingering_potion. It is also obtained when a lingering potion has invalid or missing potion effect tags, and thus serves as a placeholder.