Wiki ArticleLocal entity data availableNon-renewable resourcesStackable resourcesPages using simple calculatorPages with sound tables

Dragon Head

A dragon head is a block that resembles a smaller version of the ender dragon's head. It can only be obtained from End ships.

Local game data

Dragon Head

Java 1.21.4
Typeblock
Stack64
Hardness1
Sections6
Canonical IDblock:dragon_wall_head
Minecraft IDminecraft:dragon_wall_head
Wiki sourcecached

A dragon head is a block that resembles a smaller version of the ender dragon's head. It can only be obtained from End ships.

Obtaining

Unlike other mob heads obtainable in survival, the dragon head does not drop when its corresponding mob is killed by a charged creeper.

Breaking

No tool can accelerate the breaking process of dragon head.

Dragon head drops itself when it's destroyed. When destroyed by an explosion, the dragon head will always drop as an item.

Natural generation

Dragon heads generate on End ships found in End cities.

Decoration

Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking. When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).

Wearing

The player can wear dragon heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.

Disguise

Unlike most other heads, wearing a dragon head does not impact the behavior of a corresponding mob: the ender dragon attacks the player as usual. Wearing a dragon head makes the player invisible to other players on a locator map and the locator bar.

Local Data Properties

displayNameDragon Head
namedragon_wall_head
id428
stackSize64
hardness1
resistance1
diggableYes
materialdefault
transparentNo
emitLight0
filterLight0
boundingBoxblock