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Enchanting/Levels

These are the base cost levels of the vanilla enchantments, used when calculating which enchantments to choose. In Java Edition, the minimum and maximum values are controlled by the min_cost and max_cost fields of the enchantment definition and can be modified with a data pack.

Very low modified enchantment levels can fall outside the ranges of all valid enchantments for certain items. If this happens, the item is left unenchanted, but the player is not charged any experience levels and can try enchanting it again.

Please note that these are modified enchantment levels, not normal ones. This was taken directly from the data, do not modify this list.
 
These are not the levels you need to pay for an enchantment. Note also that this is not just the base enchanting level provided by bookshelves; you must also take into account the modification of levels that occur in step one.

These are the base cost levels of the vanilla enchantments, used when calculating which enchantments to choose. In Java Edition, the minimum and maximum values are controlled by the min_cost and max_cost fields of the enchantment definition and can be modified with a data pack.


Enchantment Modified enchantment level
I II III IV V
Aqua Affinity 1 – 41
Bane of Arthropods 5 – 25 13 – 33 21 – 41 29 – 49 37 – 57
Blast Protection 5 – 13 13 – 21 21 – 29 29 – 37
Breach 15 – 65 24 – 74 33 – 83 42 – 92
Channeling 25 – 50
Curse of Binding 25 – 50
Curse of Vanishing 25 – 50
Density 5 – 25 13 – 33 21 – 41 29 – 49 37 – 57
Depth Strider 10 – 25 20 – 35 30 – 45
Efficiency 1 – 51 11 – 61 21 – 71 31 – 81 41 – 91
Feather Falling 5 – 11 11 – 17 17 – 23 23 – 29
Fire Aspect 10 – 60 30 – 80
Fire Protection 10 – 18 18 – 26 26 – 34 34 – 42
Flame 20 – 50
Fortune 15 – 65 24 – 74 33 – 83
Frost Walker 10 – 25 20 – 35
Impaling 1 – 21 9 – 29 17 – 37 25 – 45 33 – 53
Infinity 20 – 50
Knockback 5 – 55 25 – 75
Looting 15 – 65 24 – 74 33 – 83
Loyalty 12 – 50 19 – 50 26 – 50
Luck of the Sea 15 – 65 24 – 74 33 – 83
Lunge 5 – 25 13 – 33 21 – 41
Lure 15 – 65 24 – 74 33 – 83
Mending 25 – 75
Multishot 20 – 50
Piercing 1 – 50 11 – 50 21 – 50 31 – 50
Power 1 – 16 11 – 26 21 – 36 31 – 46 41 – 56
Projectile Protection 3 – 9 9 – 15 15 – 21 21 – 27
Protection 1 – 12 12 – 23 23 – 34 34 – 45
Punch 12 – 37 32 – 57
Quick Charge 12 – 50 32 – 50 52 – 50
Respiration 10 – 40 20 – 50 30 – 60
Riptide 17 – 50 24 – 50 31 – 50
Sharpness 1 – 21 12 – 32 23 – 43 34 – 54 45 – 65
Silk Touch 15 – 65
Smite 5 – 25 13 – 33 21 – 41 29 – 49 37 – 57
Soul Speed 10 – 25 20 – 35 30 – 45
Sweeping Edge 5 – 20 14 – 29 23 – 38
Swift Sneak 25 – 75 50 – 100 75 – 125
Thorns 10 – 60 30 – 80 50 – 100
Unbreaking 5 – 55 13 – 63 21 – 71
Wind Burst 15 – 65 24 – 74 33 – 83


Very low modified enchantment levels can fall outside the ranges of all valid enchantments for certain items. If this happens, the item is left unenchanted, but the player is not charged any experience levels and can try enchanting it again.