Evoker
An evoker is a spell-casting illager that can be found in woodland mansions and as part of raids. They are the only source of totems of undying. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons vexes. This is the only way for vexes to spawn (without using Creative mode or commands).
Local game data
Evoker Fangs
An evoker is a spell-casting illager that can be found in woodland mansions and as part of raids. They are the only source of totems of undying. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons vexes. This is the only way for vexes to spawn (without using Creative mode or commands).
Woodland mansions
Evokers spawn during the generation of particular woodland mansion rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn. Evokers spawned with mansions do not naturally despawn (unless the world difficulty is switched to Peaceful).
Raids
In Normal and Hard difficulty, evokers can spawn during raids by themselves or riding ravagers.
''Java Edition''
Evokers spawn during raids starting at wave 5. On Hard difficulty, evokers can also spawn riding a ravager at wave 7. Up to five evokers spawn on Hard difficulty. During these events, they may also spawn as a raid captain.
''Bedrock Edition''
Up to five evokers spawn during raids, with one evoker spawning during waves five and six, and three evokers spawning during wave seven. One of them rides a ravager during wave seven.
On death
experience when killed by a player or tamed wolf. In , evokers always drop experience no matter how it dies. When an evoker spawns as a raid captain, it always drops its on death, while equipped.
Behavior
An evoker moves at the player's sprinting speed, crosses its arms and does not show its hands. Evokers attack players, adult villagers, iron golems, snow golems, and wandering traders within 12 blocks by raising and waving both of their arms while looking at their target and summoning magical fangs or vexes, creating different colored particles for the different attacks. If the player is within a ten block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked. If an evoker is attacked, all evokers in a twelve block radius become alerted and start attacking the player, even if they are behind walls. , the alerted evokers can attack the player from an infinite distance away, even if the player switches to Creative or Spectator mode; this can be fixed by relogging the world, or by setting the game rule universalAnger to True. This is only true for the alerted evokers, not the initially attacked evoker. An evoker is passive to other illagers even if it is harmed. Any evoker can search for and join a patrol if sufficiently near a patrol captain. , evokers and illusioners are faster without any effects during raids. , evokers are given three seconds of the Glowing effect if a bell is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions. Evokers flee from creakings when within 8 blocks of them.