Healing
Healing is the mechanic of regaining lost health.
Whenever a player's hunger is 18 ( × 9) or higher, they regenerate 1HP every 4 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 () hunger. If existing, the player's saturation is used up first. Natural healing is deactivated when the game rule natural_health_regeneration‌[JE only] or naturalregeneration‌[BE only] is set to false.
If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2HP every second. Just as with the hunger-based regeneration, every 1HP regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13HP × 6.5.
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