Wiki ArticleArticles to be expandedUnknown Java Classic version historyUnknown Java version historyInformation needed
Hitbox
A hitbox defines the physical boundary (or an approximation) of a block or entity. Hitboxes are used in the calculations of collisions and targeting.
Unlike with block models, all hitboxes' sizes are hard-coded and cannot be changed independently without modification.
In Java Edition, hitboxes can be seen through the F3 + B debug hotkey.
Complete article available
This cached Wiki page is unusually large, so it is loaded on demand to keep the initial page fast.