Campfire
A campfire is a block that can be used to cook food, pacify bees, or act as a spread-proof light source, a smoke signal, or a damaging trap.
Local game data
Campfire
A campfire is a block that can be used to cook food, pacify bees, or act as a spread-proof light source, a smoke signal, or a damaging trap.
Breaking
Campfires can be mined with any tool or by hand, but axes are the fastest. When mined regularly, a campfire drops 2 charcoal. If mined with a tool enchanted with Silk Touch, the campfire instead drops itself as an item. , a campfire can also be broken by pushing it with a piston or sticky piston. Pistons cannot move or break campfires .
Natural generation
Campfires can generate in taiga and snowy taiga villages. Campfires can generate in camps inside ancient cities, beneath a pile of blue, light blue and cyan wool blocks. Campfires can generate in trail ruins and abandoned camps.
Crafting
Note that crimson and warped stems are valid campfire ingredients even though they are not themselves flammable as items.
Usage
Lit campfires emit a light level of 15. Unlike regular fire, a campfire's fire does not spread under any circumstances. Campfires are lit by default when placed. A campfire can be manually lit by flint and steel on it (either by player or by dispenser), a fire charge on it, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when is true. , campfires can also be lit by an item enchanted with Fire Aspect, or stepping on it while burning. A campfire can be extinguished by waterlogging it (placing water in the same block space), throwing a splash water bottle on it, or a shovel on it. Campfires cannot be extinguished from their bottom face. , campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with torches, rain does not extinguish campfires. Using flint and steel on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. , if a campfire item is named in an anvil, it will display the name above the campfire block on hover.
Particles and smoke signals
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a hay bale is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. At 198 campfires within render distance, the height of a smoke signal produced by a campfire with a hay bale placed below reduces by 1 block. Further campfires reduce this number down to the minimum height of 1 block above each campfire. Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks any higher than that. Although a trapdoor is thinner than a slab, a trapdoor can block the smoke completely, preventing the smoke from floating up. Campfires emit extra smoke particles during rain, similar to lava. Campfires also occasionally emit ember particles, similar to lava.
Damage
If lit, campfires damage mobs standing on top of them, even if underwater (with exceptions such as shulkers, zombified piglins, or guardians). Campfires deal every tick (although damage immunity reduces this to once every half-second). Campfires do not cause lasting burning or destroy items. Because campfires do not set mobs on fire, mobs that die to them drop raw food instead of cooked food. Damage taken is considered fire damage, so armor itself does not reduce damage caused by campfire; to do so, the player needs the Resistance potion effect, or the Protection or Fire Protection enchantments. The player can avoid being damaged at all, either by using a potion of Fire Resistance or wearing Frost Walker boots. Regardless of height, all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.