Mob type
A mob type is a gameplay classification the game uses to group mobs. This classification is applied in several gameplay aspects, including but not limited to achievements, mob spawning population control caps, and conditions for taking damage.
Most of the mobs are classified into categories, such as the animals or the monsters. Some creatures are then further classified into more specific groups, based on detailed characteristics and properties they share with other members of that group. There are a total of four mob classifications that display unique characteristics from other mobs.
Some mobs are weak or immune to certain type of damage. For example, aquatic creatures, such as turtles and guardians, take more damage from tridents that are enchanted with Impaling‌[Java Edition only]​[until: JE Combat Tests]. All undead mobs are healed by potions of Harming and take extra damage from weapons enchanted with Smite, along with taking damage from potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that mob falls into.
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