Slow Falling
Slow Falling is a status effect that causes midair entities to more gradually descend downward and avoid fall damage, but prevents critical hits and smash attacks.
Local game data
Slow Falling
Slow Falling is a status effect that causes midair entities to more gradually descend downward and avoid fall damage, but prevents critical hits and smash attacks.
Mechanics
The affected entity falls at a much slower rate than normal, with a terminal velocity of 9.8 m/s, and is unable to take fall damage when falling. However, the entity still takes damage from using an ender pearl. In addition, the entity cannot turn farmland into dirt by jumping on it. Higher levels do not decrease fall speed further. Effects on certain activities: Sprinting with the Slow Falling effect allows the player to jump across a gap of 5 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally. Unboosted elytra flight is twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained doesn't last as long. The player cannot land a critical hit while having this effect. The player cannot perform a smash attack with the mace while having this effect.
Immune mobs
Withers and ender dragons are immune to slow falling. Flying mobs, hovering blazes, and shulkers are unaffected by slow falling.