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Village mechanics/Before Village & Pillage

This page describes mechanics relating to villages and villagers in Java Edition 1.13.2 and Bedrock Edition 1.7.1.

A village is defined by several factors: the village center, radius, number of houses, population (number of villagers), population cap (max. number of villagers, based on housing), number of golems, and golem cap (based on population).

A village needs at least one house and at least one villager in order to be a "village". A "house" is defined simply as a wooden door with an "inside" and an "outside" (see the next section for details). A village tries to maintain its population above 35% of the number of houses if there are at least two villagers.

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