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Planned versions

This page is about planned versions of all editions of Minecraft. These updates either have major sources to their existence or have received development versions.

Only editions with known planned updates are listed here; if no known planned updates exist, the edition is left out.

26.3, the release of the third game drop of 2026, is a game drop set to release in the third quarter of 2026, which adds the dappled forest biome, including red shrubs, shelf mushrooms, wool stairs and slabs, and a new abandoned camp structure.

For planned features, see Mentioned features § Planned.
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See Category:Planned versions for a list of pages relating to this topic.

This page is about planned versions of all editions of Minecraft. These updates either have major sources to their existence or have received development versions.

Only editions with known planned updates are listed here; if no known planned updates exist, the edition is left out.

Java Edition

26.3

Main article: Java Edition 26.3

26.3, the release of the third game drop of 2026, is a game drop set to release in the third quarter of 2026, which adds the dappled forest biome, including red shrubs, shelf mushrooms, wool stairs and slabs, and a new abandoned camp structure.

Bedrock Edition

26.40

Main article: Bedrock Edition 26.40

26.40 is a minor update with no set release date, which adds experimental features for the third drop of 2026 and fixes bugs.

26.50

26.50, the release of the third game drop of 2026, is a game drop set to release in the third quarter of 2026, which adds the dappled forest biome, including red shrubs, shelf mushrooms, wool stairs and slabs, and a new abandoned camp structure.

Native Nintendo Switch 2 release

A native release of Bedrock Edition for the Nintendo Switch 2 is set to release later in 2026. Native support for Vibrant Visuals will be included in this release, unlike the original Nintendo Switch version.[1]

Planned fixes

The following bugs have been resolved as "Fixed" on the bug tracker, and their fix version is "Future Update". (i.e. a version that has not yet been released) Note that these are not guaranteed to be fixed in the next (development) version.

Java Edition

42 issues fixed

  • MC-51859 – The line spacing of text within all hover tooltips is larger between the first and second lines
  • MC-112580 – Structure blocks' GUI does not pause the game in singleplayer
  • MC-112744 – The `Team` NBT tag only exists for living entities
  • MC-175180 – The `Silent` NBT tag still doesn't make some entities fully silent
  • MC-224528 – Two splash texts use curly single quotes (’) instead of apostrophes (')
  • MC-229831 – Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there
  • MC-239401 – `items/light.png` never appears in-game; is pointlessly referenced by other game assets
  • MC-254353 – A packet to remove the score is always broadcast when a score is reset
  • MC-254661 – `/schedule clear` requires a namespace in its function argument
  • MC-256073 – Miscolored pixel in tab_inventory.png
  • MC-256096 – Some entities on a team can harm teammates that walk into them when friendly fire is disabled
  • MC-267902 – The failure message of /random when the specified range is too large specifies an incorrect maximum for the range
  • MC-273327 – The `#convertable_to_mud` block tag misspells "convertible" as "convertable"
  • MC-275532 – The abbreviation "fps" is inconsistently capitalized across strings
  • MC-279185 – The "selectWorld.load_folder_access" string is missing an article before the word "folder"
  • MC-279819 – The mining speed factor of Mining Fatigue is inconsistent at level 3
  • MC-293615 – Tooltip formatting of "Items x number" is inconsistent across different types of items
  • MC-301804 – Test blocks' GUI does not pause the game in singleplayer
  • MC-307616 – Typo in a log message in `ActiveProfiler`: "aprox"
  • MC-307618 – Typo in a log message in `SoundEngine`: "disapeared"
  • MC-307648 – "non-heap" is misspelled as "non-head" in the system details section of crash reports
  • MC-307660 – Typo in a log message in `GameRenderer`: "coudln't"
  • MC-308851 – The `chat_restriction.disabled_by_profile.action` string is improperly capitalized
  • MC-309021 – Poplar leaves' closed captions display as raw translation keys
  • MC-309033 – The `campsite_flower_forest_1` abandoned camp structure has stripes of orange wool under it
  • MC-309034 – The `tent_windswept_forest_8` abandoned camp structure contains a dropped stack of bone meal
  • MC-309058 – The `tent_flower_forest_4` abandoned camp structure contains a dropped birch log
  • MC-309122 – Abandoned camps can generate in areas of wooded badlands with no trees nor grass
  • MC-309155 – Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition
  • MC-309208 – The poplar wood set is inconsistently placed in the Creative mode inventory
  • MC-309261 – Incorrect calculation in the poplar trunk placer
  • MC-309308 – Several abandoned camp structures contain persistent leaves
  • MC-309350 – Shelf mushrooms generated with fallen trees replace water
  • MC-309392 – The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides
  • MC-309395 – The texture of the top halves of poplar doors is missing a pixel on the second hinge
  • MC-309397 – The game renderer corrupts when toggling off fullscreen or resizing the window with the Vulkan rendering backend
  • MC-309399 – The game output console logs "Ignoring chat session from <PLAYER> due to missing Services public key” when loading into a world
  • MC-309400 – The glowing effect on entities stays in place when cleared
  • MC-309432 – Worlds render entirely magenta on macOS with the Vulkan rendering backend
  • MC-309435 – Drowned no longer chase after players correctly
  • MC-309441 – Projectiles lose their `can_break` ability after reloading the world
  • MC-309445 – The game renderer corrupts when toggling fullscreen with the OpenGL rendering backend

Bedrock Edition

3 issues fixed

  • MCPE-177604 – "Education Edition" toggle can be disabled in the Ore UI Edit World screen
  • MCPE-194364 – Player spawns at bottom of ocean in Water World flat preset
  • MCPE-235090 – Spears require more speed to dismount mobs than in Java Edition

References

  1. "Minecraft is coming to Nintendo Switch 2" by Sophie Austin – Minecraft.net, June 9, 2026.