Wiki ArticleLocal entity data availableEnchantments

Protection

Protection is an enchantment applied to armor that adds bonus damage reduction.

Protection can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, on armor dropped by various mobs, and non-village structure loot.

Protection reduces the damage taken from all sources except for damage caused by hunger, a warden's sonic boom attack, the void or the /kill command. This enchantment is capable of reducing damage from sources that normally ignore the user's armor value, such as falling or magical damage from status effects.

Local game data

Protection

Java 1.21.4
Typeenchantment
Stack-
Durability-
Sections3
Canonical IDenchantment:protection
Minecraft IDminecraft:protection
Wiki sourcecached
For other uses, see Protection (disambiguation).
Protection
Maximum level IV
Primary items
Secondary items None
Enchantment weight 10
Identifier protection
Incompatible with
Overleveling behavior Capped at combined level of 20 on all armor pieces

Protection is an enchantment applied to armor that adds bonus damage reduction.

Obtaining

Protection can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, on armor dropped by various mobs, and non-village structure loot.

Usage

Protection reduces the damage taken from all sources except for damage caused by hunger, a warden's sonic boom attack, the void or the /kill command. This enchantment is capable of reducing damage from sources that normally ignore the user's armor value, such as falling or magical damage from status effects.

The formula for damage reduction is level × 4%, up to a maximum 16% reduction on a single item with Protection IV. If all items are enchanted with Protection IV this gives 64% general damage reduction. The protection enchantment is applied after the armor's damage reduction. The upper limit for damage reduction is capped at 80% (see armor enchantments). It can only be achieved for specific damage types with Fire Protection, Feather Falling, Blast Protection, and Projectile Protection, as each specific damage reduction is twice as effective as Protection.
You can achieve 80% with:
3 × Protection IV + 1 Specific Protection IV, giving you 48% general protection + 80% specific protection
2 × Protection IV + 2 Specific Protection IV, giving you 32% general protection + 80% specific protection
1 × Protection IV + 2 Specific Protection IV + Another Specific Protection IV, giving you 16% general protection + 80% specific protection + 48% another specific protection.

The specific armor piece that Protection is applied to does not influence its strength. For example, applying it to leggings does not cause the player's legs to be more protected than the rest of their body.

Unlike the Blast Protection and Fire Protection enchantments, Protection offers no side effects outside of damage reduction. If applied on wearable items that can't get the enchantment normally, such as a pair of elytra (using commands or an anvil in Creative mode), the enchantment works as usual.

Incompatibilities

Protection, Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. Attempting to combine these enchantments with an anvil deletes the enchantment in the upgrade slot and replaces it with the enchantment in the sacrifice slot. However, if commands are used to force two or more of these enchantments on the same item, the effects stack. But when the total of the enchantment protection factor provided by the protection enchantments surpasses 20, the rest of these enchantments will no longer directly reduce the damage.

Data values

ID

Java Edition:

NameIdentifier Translation key
Protectionprotection enchantment.minecraft.protection

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Protectionprotection0 enchantment.protect.all

History

For old protection calculations, see Armor/Old.

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease 4Added Protection. Its formula is (4 × level²)%.
1.915w36aProtection enchantments have been nerfed: their bonuses are now linear instead of quadratic; changed from (4 × level²)% to (4 × level)%.
1.1419w02aProtection enchantments are no longer mutually exclusive.
19w08aProtection enchantment is now functional for horses when added to horse armor in creative mode.
1.14.3Pre-Release 2Protection enchantments are now once again mutually exclusive.
1.19Pre-release 3The warden's sonic boom attacks now ignore this enchantment.

Bedrock Edition

Pocket Edition Alpha
v0.12.1build 1Added Protection, which currently increases damage reduction by 5% per level using the formula is (5 × level)%.
Bedrock Edition
1.18.30Preview 1.18.30.21Protection has been nerfed to match Java Edition, now increasing damage reduction by 4% per level using the formula (4 × level)%.
The Protection enchantment now reduces damage from magic attacks such as Instant Damage, Poison and Wither, matching Java Edition.[1]

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1Added Protection.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0Added Protection.

Issues

Issues relating to "Protection" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. MCPE-40651 – resolved as "Fixed".

Local Data Properties

displayNameProtection
nameprotection
id27
categoryarmor