/filldrive
Fills the player's drive with dummy files. Presumably to stress test the game from crashes due to a full disk.
Specifies the number of bytes the game should leave in your drive.
Must be a [Int]32-bit integer number (from -2147483648 (-231) to 2147483647 (231-1) ). This means the maximum amount of space this command leaves is around 2.14 GB
/filldrive| Permission level required |
3 |
|---|---|
| Restrictions | None |
Fills the player's drive with dummy files. Presumably to stress test the game from crashes due to a full disk.
Syntax
filldrive clear
- Deletes all dummy files generated by the game
filldrive fill <bytesRemaining: int>
- Fills the player's drive with dummy files until it has the specified bytes remaining free.
- The files are placed under the com.mojang directory.
- These test files are named after
test_file_0.dat, test_file_1.dat, etc. Each file can be as big as 26,214,400 bytes, filled with the character*. - The game can freeze as it is filling up the drive due to massive disk I/O usage.
- If you ran out of storage, the game kicks you out of the world after a few seconds running this command. The game cannot start any world until some disk space is cleared.
- If this command is re-run, it first deletes all dummy files before filling up the drive again.
Arguments
<bytesRemaining>: int
Specifies the number of bytes the game should leave in your drive.
Must be a [Int]32-bit integer number (from -2147483648 (-231) to 2147483647 (231-1) ). This means the maximum amount of space this command leaves is around 2.14 GB
Negative numbers are accepted. The command fills the drive entirely without any errors.
Result
| Command | Trigger | Bedrock Edition |
|---|---|---|
| Any | The command is incomplete, or any argument is not specified correctly. | Unparseable |
| Otherwise | Successful |
History
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.13 | release | Accidentally added developer commands to iOS, including /filldrive. | |||||
| 1.2.14 | Removed all developer commands. | ||||||