Wiki ArticleBedrock EditionMinecraft EducationCommands

/music

Plays, queues, stops the music, or adjusts the music volume.

This feature is exclusive to Bedrock Edition and Minecraft Education.
 

Plays, queues, stops the music, or adjusts the music volume.

Syntax

music play <trackName: string> [volume: float] [fadeSeconds: float] [repeatMode: MusicRepeatMode]
Plays the music track.
music queue <trackName: string> [volume: float] [fadeSeconds: float] [repeatMode: MusicRepeatMode]
Adds the music track to the queue.
music stop [fadeSeconds: float]
Stops the music.
music volume <volume: float>
Adjusts the music volume.

Arguments

trackName: string: basic_string

Specifies a music track to play.
Must be a string. And it must be a single word that has no space or a double-quoted string (When quoted, \ can be used to escape characters).
Must be a music track name (e.g. record.cat), or a music track defined under the Json path "record.<music_name>" or "music.game.<music_name>" in the <a_resource_pack>/sounds/sound_definitions.json file (e.g. cat to play "Cat" music disc).

volume: float: float

Specifies the volume of the music track.
Must be a [Float]Single-precision floating-point number (from -(2-2-23)×2127 (≈-3.4×1038) to (2-2-23)2×127 (≈3.4×1038) ). Should be between 0 and 1 (inclusive).

fadeSeconds: float: float

Specifies the duration the music track fades in/out.
Must be a [Float]Single-precision floating-point number (from -(2-2-23)×2127 (≈-3.4×1038) to (2-2-23)2×127 (≈3.4×1038) ). Should be between 0 and 10 (inclusive).

repeatMode: MusicRepeatMode: enum

Specifies whether the music track repeats or not. If unspecified, defaults to play_once.
Must be one of loop and play_once.

Result

CommandTriggerBedrock Edition
AnyThe command is incomplete, or any argument is not specified correctly. Unparseable
/music play ...The fade seconds are higher than 10 or lower than 0. Failed
The volume is higher than 1 or lower than 0.
/music queue ...The current playing music is set to loop.
The volume is higher than 1 or lower than 0.
The fade seconds are higher than 10 or lower than 0.
/music stop ...No music is playing.
The fade seconds are higher than 10 or lower than 0.
/music volume ...The volume is higher than 1 or lower than 0.
AnyOtherwiseSuccessful

Output

CommandEditionSituationSuccess Count
AnyBedrock EditionOn fail0
On success1

Example

Play the Pigstep music disc on repeat.

  • /music play record.pigstep 0.5 0 loop

Queue the Stal music disc.

  • /music queue record.stal 0.5 0 play_once

History

Bedrock Edition
1.16.100beta 1.16.100.58Added /music.