blocks-atlas
blocks-atlas was a texture atlas used by the game to store textures for blocks and fluids, following the deprecation of terrain.png
It was eventually merged with items-atlas to form textures-atlas.
When toggled on, this option would add eight pixels to the edge of each texture, taken from the other side. This results in atlases which look considerably different, and with different dimensions.
The specific instructions are: Figure out a way to obtain versions of this from 13w18a to 13w37b

blocks-atlas was a texture atlas used by the game to store textures for blocks and fluids, following the deprecation of terrain.png
It was eventually merged with items-atlas to form textures-atlas.
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w02a | Added blocks-atlas[verify] with the deprecation of terrain.png. | |||||
| 13w02b | blocks-atlas's dimensions must always be powers of two.[verify] | ||||||
| 1.7.2 | 13w41a | blocks-atlas and its dimensions are now announced in the game log when loading the game and when changing resource packs. | |||||
| 1.8 | 14w25a | blocks-atlas has been merged with items-atlas to create textures-atlas. | |||||
Debug output
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w02a | The game now outputs copies of the atlas, under the name stitched_terrain.png, to the .minecraft folder. | |||||
| 13w02b | The file produced in the .minecraft folder now has dimensions restricted to powers of two. Whether this also applies to the atlas itself is unknown. | ||||||
| 13w03a | The file produced in the .minecraft folder now has transparency; previously it was completely opaque. | ||||||
| 13w09a | The produced file has been renamed from stitched_terrain.png to debug.stitched_terrain.png. | ||||||
| 1.6.1 | 13w18a | debug.stitched_terrain.png is no longer produced in the .minecraft folder. | |||||
Versions of the atlas
| Game version | Atlas | Additions | Changes | Removals | Notes | ||||
|---|---|---|---|---|---|---|---|---|---|
| Main | Development | ||||||||
| 1.5 | 13w02a |
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Introduction | ||||||
| 13w02b |
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Added dispenser front and grass block side overlay textures. | |||||||
| 13w03a |
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Added dropper front texture. | |||||||
| 13w04a |
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Added dispenser and dropper facing up textures. | |||||||
| 13w09a |
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| 13w10a |
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Added activated detector rail texture. | |||||||
| 2.0 |
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Added block of coal, white tinted glass, and burnt-out torch texures. | These textures are version exclusive due to being an April Fools version. | ||||||
| 1.6.1 | 13w16a |
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Added hay bale textures. | ||||||
| 13w17a |
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Added terracotta texture. | |||||||
| Methods to obtain atlases for intermediate versions are forthcoming. | |||||||||
| 1.7.2 | 13w38a |
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[more information needed] | [more information needed] | [more information needed] | ||||
| 13w39a |
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Added red sand texture. | |||||||
| 13w41a |
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Added stained glass and stained glass pane textures. | |||||||
| 13w42a |
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Changed stained glass textures. | |||||||
| 13w43a |
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Added acacia and dark oak log, leaves, and sapling textures. | |||||||
| 1.7 |
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Added acacia and dark oak planks textures. | Changed non-oak log tops, acacia log, and dark oak log textures. | ||||||
| 1.8 | 14w02a |
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Added granite, polished granite, diorite, polished diorite, andesite, polished andesite and slime block textures. | ||||||
| 14w07a |
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Added iron trapdoor texture. | |||||||
| 14w10a |
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Changed the hopper top and cauldron textures. | |||||||
| 14w17a |
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Changed the tripwire texture. | |||||||
Anisotropic Filtering
When toggled on, this option would add eight pixels to the edge of each texture, taken from the other side. This results in atlases which look considerably different, and with different dimensions.
| Game version | Atlas | |
|---|---|---|
| Main | Development | |
| 1.7.2 | 13w38a |
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| 13w39a |
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| 13w41a |
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| 13w42a |
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| 13w43a |
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| 1.7 |
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| 1.8 | 14w02a |
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| 14w07a |
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| 14w10a |
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| 14w17a |
| |
Mipmapped versions
Up to four mipmapped versions of each atlas would also be generated by the game from 13w38a onwards, depending on the current values in Video Settings. The textures would be shrunk to 8×8, 4×4, 2×2 and 1×1, and would render instead of the normal textures at far distances or sharp angles of incidence.
Normal
| Game version | Atlas | Notes | ||||
|---|---|---|---|---|---|---|
| Main | Development | Mipmap level | ||||
| 1 | 2 | 3 | 4 | |||
| 1.7.2 | 13w38a |
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| 13w39a |
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| 13w41a |
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| 13w42a |
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| 13w43a |
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| 1.7 |
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| 1.8 | 14w02a |
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| 14w07a |
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| 14w10a |
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| 14w17a |
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Anisotropic Filtering
| Game version | Atlas | ||||
|---|---|---|---|---|---|
| Main | Development | Mipmap level | |||
| 1 | 2 | 3 | 4 | ||
| 1.7.2 | 13w38a |
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| 13w39a |
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| 13w41a |
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| 13w42a |
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| 13w43a |
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| 1.7 |
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| 1.8 | 14w02a |
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| 14w07a |
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| 14w10a |
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| 14w17a |
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