Basalt Columns
Basalt columns are vertical clusters of basalt blocks found within basalt delta biomes. They may also contain lava and magma in the many gaps between the towers.
Basalt columns generate as part of the surface structure generation in the Basalt Deltas biome. They appear in two variations: small basalt columns and large basalt columns. These formations are placed during the Surface Structures decoration step and contribute to the biome's rugged, volcanic terrain.
The game defines their generation using the following features:
Basalt columns are vertical clusters of basalt blocks found within basalt delta biomes. They may also contain lava and magma in the many gaps between the towers.
Generation

Basalt columns generate as part of the surface structure generation in the Basalt Deltas biome. They appear in two variations: small basalt columns and large basalt columns. These formations are placed during the Surface Structures decoration step and contribute to the biome's rugged, volcanic terrain.
The game defines their generation using the following features:
- Small Basalt Columns – Controlled by
NetherPlacements.SMALL_BASALT_COLUMNS - Large Basalt Columns – Controlled by
NetherPlacements.LARGE_BASALT_COLUMNS
Basalt columns are defined as Placed Features, which determine their spawning frequency and location. The generation process follows these steps:
- Configured Features:
- The game references pre-defined basalt column structures from
NetherFeatures.SMALL_BASALT_COLUMNSandNetherFeatures.LARGE_BASALT_COLUMNS. - These features define the basic shape and formation of the columns.
- The game references pre-defined basalt column structures from
- Placement Registration (
NetherPlacements.bootstrap()):- The basalt column features are registered with specific placement rules:
- Small Basalt Columns spawn 4 times per chunk (
CountOnEveryLayerPlacement.of(4)). - Large Basalt Columns spawn 2 times per chunk (
CountOnEveryLayerPlacement.of(2)).
- Small Basalt Columns spawn 4 times per chunk (
- The placement occurs using the
BiomeFilter.biome()rule, ensuring they only appear in the Basalt Deltas biome.
- The basalt column features are registered with specific placement rules:
- World Generation Step (
GenerationStep.Decoration.SURFACE_STRUCTURES):- During terrain decoration, the game places basalt columns in randomized locations.
- Their height, clustering, and spread are determined by internal noise functions and world height layers.
Interaction with other features
- Basalt columns often generate alongside Basalt Blobs (
NetherPlacements.BASALT_BLOBS), which contribute to the rugged terrain. - The presence of Blackstone Blobs (
NetherPlacements.BLACKSTONE_BLOBS) adds variation to the biome’s rocky surface.
Data values
ID
| Feature type | Identifier |
|---|---|
basalt_columns |
| Configured feature | Identifier |
|---|---|
large_basalt_columns |
|
small_basalt_columns |
| Feature | Identifier |
|---|---|
basalt_columns_feature |
Config
- [NBT Compound / JSON Object] config
- [Int][NBT Compound / JSON Object] reach[until: JE 26.3] / [NBT Compound / JSON Object] column_reach[upcoming: JE 26.3] The max radius of a column in this column cluster. Value between 0 and 3 (inclusive).
- [Int][NBT Compound / JSON Object] column_count[upcoming: JE 26.3] The number of columns to generate. Value between 1 and 150 (inclusive).
- Int provider see Template:Nbt inherit/int_provider/template
- [Int][NBT Compound / JSON Object] height The max height is
height + 1. Value between 1 and 10 (inclusive). - [Int][NBT Compound / JSON Object] cluster_reach[upcoming: JE 26.3] The size of the square to attempt to generate columns in. Value between 0 and 13 (inclusive) which is also limited by
height. - [String] block[upcoming: JE 26.3] Which block to place.
- [String] can_replace[upcoming: JE 26.3] Which blocks can be replaced by the column.
- [String] continue_through[upcoming: JE 26.3] Which pre-existing blocks to accept as part of a column.
- [String] cannot_place_on[upcoming: JE 26.3] Which blocks are avoided when starting placement.
- Int provider see Template:Nbt inherit/int_provider/template
{
"type": "minecraft:basalt_columns",
"config": {
"height": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 4,
"min_inclusive": 1
}
},
"reach": 1
}
}
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16 | 20w15a | Added basalt columns. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.0 | beta 1.16.0.57 | Added basalt columns. | |||||
Issues
Issues relating to "Basalt Columns" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In real life, columnar jointing is the phenomenon that causes rocks to form arrays of columns. Other rocks featured in Minecraft that can be subject to columnar jointing include andesite, tuff, and quartz.
Gallery
Screenshots
-
Basalt columns in a lava sea.
-
These basalt columns generated on a floating blackstone island.
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