Darkness
Darkness is a status effect that impairs a player's vision. It is caused by the activation of a naturally-generated sculk shrieker, or by being within detection range of a warden.
Darkness, when applied, dims the player's vision using a thick black fog similar to Blindness. After the effect initiates, the fog steadily closes in around the player, diminishing the player's eyesight. The player can only see about 14 blocks away. With Vibrant Visuals, all directional light sources are disabled, making the scene appear as in a cave. All fog types apart from default air fog still use their colors. When the effect wears off, the fog retreats and the player's vision reverts to normal.
With the Darkness effect, the screen's brightness slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"‌[JE only]/"Darkness effect strength"‌[BE only] slider under the accessibility settings, which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but fog still restricts their vision.
Local game data
Darkness
| Sources | See § Causes |
|---|---|
| Particle | |
| Type | Negative |
| Identifier | darkness
|
Darkness is a status effect that impairs a player's vision. It is caused by the activation of a naturally-generated sculk shrieker, or by being within detection range of a warden.
Effect
Darkness, when applied, dims the player's vision using a thick black fog similar to Blindness. After the effect initiates, the fog steadily closes in around the player, diminishing the player's eyesight. The player can only see about 14 blocks away. With Vibrant Visuals, all directional light sources are disabled, making the scene appear as in a cave. All fog types apart from default air fog still use their colors. When the effect wears off, the fog retreats and the player's vision reverts to normal.
With the Darkness effect, the screen's brightness slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"[JE only]/"Darkness effect strength"[BE only] slider under the accessibility settings, which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but fog still restricts their vision.

Unlike other status effects, Darkness does not cause particles to appear around the player when it is naturally activated, nor does its icon appear in the player's heads-up display in Java Edition.[1] This is similar to when an effect is given using the /effect command with the hideParticles argument set to true. However, the particles do appear when hideParticles is set to false, and the effect's icon can be seen when entering the player's inventory.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| I | 0:13 | When activated, to players within 40 blocks | |
| I | 0:13 | Every 6 seconds, to players within 20 blocks |
Immune mobs
- Withers and ender dragons are immune to Darkness.
- All mobs are unaffected by Darkness.
Data values
ID
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
darkness | 33 |
effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
darkness | 30 |
effect |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
Reveal
| October 3, 2020 | Darkness was shown in Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| October 16, 2021 | |||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | ||||||
| 22w11a | Darkness is not added yet in this non-experimental snapshot. | ||||||
| 22w12a | Re-added Darkness. | ||||||
| 22w15a | Darkness is now needed for the "How Did We Get Here?" advancement. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.0 Experiment | beta 1.18.0.22 | ||||||
| 1.18.10 Experiment | beta 1.18.10.21 | Moved the Darkness effect to the Wild Update experimental toggle. | |||||
| 1.19.0 | Preview 1.19.0.21 | Darkness is now available without enabling experimental gameplay. | |||||
Issues
Issues relating to "Darkness" are maintained on the bug tracker. Issues should be reported and viewed there.
References
See also
Navigation
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