Hero of the Village
Hero of the Village is a player-exclusive status effect obtained by defeating a raid and lasts 40 minutes, during which players receive discounts from villager trades, and in Java Edition, gifts from villagers.
In Java Edition the effect's level will be that of the defeated raid; in Bedrock Edition there is only one level.
Players receive discounts from all villagers, including ones from villages other than the one the raid was defeated in. The wandering trader's trades are only affected in Bedrock Edition.
| Sources | Defeating a raid |
|---|---|
| Particle | None[BE only] |
| Type | Positive |
| Identifier | hero_of_the_village[JE only]village_hero[BE only]
|
Hero of the Village is a player-exclusive status effect obtained by defeating a raid and lasts 40 minutes, during which players receive discounts from villager trades, and in Java Edition, gifts from villagers.
Effect
In Java Edition the effect's level will be that of the defeated raid; in Bedrock Edition there is only one level.
Players receive discounts from all villagers, including ones from villages other than the one the raid was defeated in. The wandering trader's trades are only affected in Bedrock Edition.
Hero of the Village is a status effect and can be removed through all conventional methods, such as drinking milk or dying.
Animation

In Bedrock Edition, upon the effect being given a short animation of the effect icon appearing on the screen plays, similar to a totem of undying.
Price decrement
Level I Hero of the Village decreases the cost of the first item in a villager trade by 30% of the initial price, each additional level decreases the price by an another 1⁄16 (6.25%) for a total price discount of 55% at level V. The discount is rounded down but always at least 1.
Example: Level III would give a 42.5% discount. For trade with 14 emeralds as the cost, the discount would be 5 emeralds (rounded down from 5.95 emeralds), for a final price of 9 emeralds.
This effect stacks with other price changes but uses the initial price before other discounts for determining its own discount.
Gifts
Upon obtaining the effect, villagers randomly throw items from a certain pool at the player as rewards, listed below. In order for a player to have gifts thrown to them, they must have Hero of the Village, the villager must be able to see them, and they must be within 5 blocks of the villager. After throwing a gift, a villager enters a cooldown lasting between 30 seconds and 5min 30 sec. Villagers give gifts only while idle, working, or meeting at the town center (bell). They do not give gifts during the night when they should be sleeping.
| Type of villager | Gift pool |
|---|---|
| Baby | |
| Armorer | |
| Butcher | |
| Cartographer | |
| Cleric | |
| Farmer | |
| Fisherman | |
| Fletcher | |
| Leatherworker | |
| Librarian | |
| Mason | |
| Shepherd | |
| Toolsmith | |
| Weaponsmith | |
| Unemployed |
If /gamerule mob_griefing is set to true, villagers might pick up seeds and bread that were thrown as gifts if a player does not get to them first.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| All illagers in the final wave of a raid are killed. | I–V [JE only] | 40:00 | The player must have killed at least one raider. The level is the same as the level of Bad Omen the raid was started with. |
| I [BE only] | 40:00 | The player must have killed at least one raider. |
Even using the /effect command can give the player the Hero of the Village effect and cause the villagers to decrease prices, give gifts, and increase the player's popularity.
Immune mobs
- Withers and ender dragons are immune to Hero of the village.
- All mobs are unaffected by Hero of the village.
Data values
ID
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
hero_of_the_village | 32 |
effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
village_hero | 29 |
effect |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | Hero of the Village | Successfully defend a village from a raid | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w13a | ||||||
| 1.19.3 | 22w46a | The inventory now correctly shows the remaining time on the Hero of the Village effect, instead of **:**.[1] | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11.0 Experiment | beta 1.11.0.1 | ||||||
| beta 1.11.0.3 | |||||||
| beta 1.11.0.4 | Hero of the Village now grants a villager trading discount. | ||||||
| Hero of the Village can be obtained by defeating a raid. | |||||||
| beta 1.11.0.7 | An animation now plays on-screen when a player gets Hero of the Village. | ||||||
| 1.11.0 | release | Hero of the Village is now available outside of Experimental Gameplay. | |||||
Legacy Console Edition
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | |||||||
Issues
Issues relating to "Hero of the Village" are maintained on the bug tracker. Issues should be reported and viewed there.
References
Navigation
| Attack power | |||||
|---|---|---|---|---|---|
| Block breaking | |||||
| Health |
| ||||
| Hunger | |||||
| Loot |
| ||||
| Movement |
| ||||
| Ominous events | |||||
| Protective | |||||
| Spawns | |||||
| Visibility |
| ||||
| Joke | |||||

