Wiki ArticleSet index pagesGame customization
Game customization
Minecraft includes various game customization, supported by Mojang Studios and the community:
However, if an internal link incorrectly led you here, you may wish to change the link to point directly to the intended article.
Minecraft includes various game customization, supported by Mojang Studios and the community:
Add-on – a modding API for game customization in versions of Bedrock Edition, officially supported by Mojang Studios. Composed of behavior packs and resource packs (see below).
Mod – a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. This kind of modification is more common and prevalent in Java Edition.
Data pack – a system which provides a method of customizing data-driven features such as recipes, loot tables, and world generation in Java Edition without any code modification.
Resource pack – a system which provides a way for players to customize the following without any code modification: textures, models, music, sounds, languages, fonts, and texts such as the End Poem, splashes, credits.
Texture pack – the predecessor of resource packs that changes in-game textures of blocks, items, mobs, and GUIs.
Texture atlas – an arrangement of game sprites on a single image file, used in early versions of the game to store and access associated sprites more efficiently than with individual files.
Skin – textures that are placed onto the player character model.
Capes – commemorative items that are worn on the back of the player character.
Character Creator – a feature in Bedrock Edition that lets players customize their character model with free and paid-for cosmetic items or apparels.
See also
- Minecraft modding on Wikipedia.
Navigation
| |||||||||||||||||||||||||
| |||||||||||||||||||||||||