Wiki ArticleLocal entity data availableJava EditionTesting neededEntities

Marker

Markers are entities intended for use in data packs and map-making. They can only be created with the /summon command.

Markers are intended to have minimal behavior. Markers do not move, do not take damage, and cannot be given status effects. Markers do not make sounds, but sculk sensors can trigger when they are killed. They cannot support passengers (even when summoned with a Passengers tag, the passengers are not created).

Markers do not cause any updates. Markers only exist on the server side,[1] so they do not render. Using the debug key combination F3 + B, which normally draws the hitboxes of all visible entities, does not show a hitbox for a marker. Using F3 + I while aiming at a marker does not copy the entity data to the clipboard. They do not count toward the E-value (total amount of entities) listed on the debug screen. Markers do not obstruct the placement of blocks, nor do they push players or other entities away from their own position. Markers can be saved in structures via structure blocks. Markers cannot pass through portals of any kind.[needs testing]

Local game data

Marker

Java 1.21.4
Typemob
Stack-
Height0
Sections2
Canonical IDmob:marker
Minecraft IDminecraft:marker
Wiki sourcecached
For other uses, see Marker (disambiguation).
This feature is exclusive to Java Edition.
 
Marker
blank.png: Infobox image for Minecraft entity 'Marker'
Health points None
Behavior None
Hitbox size None

Markers are entities intended for use in data packs and map-making. They can only be created with the /summon command.

Behavior

Markers are intended to have minimal behavior. Markers do not move, do not take damage, and cannot be given status effects. Markers do not make sounds, but sculk sensors can trigger when they are killed. They cannot support passengers (even when summoned with a Passengers tag, the passengers are not created).

Markers do not cause any updates. Markers only exist on the server side,[1] so they do not render. Using the debug key combination F3 + B, which normally draws the hitboxes of all visible entities, does not show a hitbox for a marker. Using F3 + I while aiming at a marker does not copy the entity data to the clipboard. They do not count toward the E-value (total amount of entities) listed on the debug screen. Markers do not obstruct the placement of blocks, nor do they push players or other entities away from their own position. Markers can be saved in structures via structure blocks. Markers cannot pass through portals of any kind.[needs testing]

Data values

ID

Java Edition:

EntityIdentifier Translation key
Markermarker entity.minecraft.marker

Entity data

See also: Entity format

Markers have entity data associated with them that contain various properties of the entity.

History

Java Edition
August 25, 2014Searge "definitely [hints] at a marker entity in the future".
1.1721w15aAdded markers.

Issues

Issues relating to "Marker" are maintained on the bug tracker. Issues should be reported and viewed there.

References

See also

Local Data Properties

displayNameMarker
namemarker
id80
categoryUNKNOWN
typeother
width0
height0