Wiki ArticleBedrock Edition specific informationInformation neededGameplayTransport

Walking

Walking is one of the fundamental methods of transportation in Minecraft, allowing for a reasonable movement speed while avoiding the hunger impact of sprinting, but without the fall safety of sneaking.

Walking is possible regardless of hunger level. A walking player can be obstructed by colliding with the hitbox of most blocks and entities. A sufficiently high level of Slowness can prevent walking. Walking is not possible in Spectator mode.

On a keyboard, pressing the assigned keys to move forward, backward, left, or right (W, S, A, and D, respectively) causes the player to walk. Two adjacent keys can be pressed simultaneously to walk in a diagonal direction, but opposite keys cancel out.

Walking is one of the fundamental methods of transportation in Minecraft, allowing for a reasonable movement speed while avoiding the hunger impact of sprinting, but without the fall safety of sneaking.

Performing

Walking is possible regardless of hunger level. A walking player can be obstructed by colliding with the hitbox of most blocks and entities. A sufficiently high level of Slowness can prevent walking. Walking is not possible in Spectator mode.

See also: Controls

Keyboard

On a keyboard, pressing the assigned keys to move forward, backward, left, or right (W, S, A, and D, respectively) causes the player to walk. Two adjacent keys can be pressed simultaneously to walk in a diagonal direction, but opposite keys cancel out.

Controller

This feature is exclusive to Bedrock Edition.
 

On a controller, walking is accomplished by moving the joystick in the appropriate direction. The player walks at an angle equal to the angle of the joystick relative to the direction the camera is facing. A D-pad can also be used for keyboard movement.

Touchscreen

This feature is exclusive to Bedrock Edition.
 

On a touchscreen, a virtual touch-based D-pad or joystick can be used. There is a setting in Settings > Controls > Touch to change this.

Usage

Walking is the most accessible form of transportation in the game. The player should try to only walk when there is no food available, since walking does not expend hunger points. However, the player can still lose hunger points when jumping. When the player has six or less hunger points, the player can no longer sprint and can only walk, if traveling on land.

Speed

The default walking speed is 4.317 blocks per second, and in Java Edition, this can be directly changed by the minecraft:movement_speed attribute (in which the default base value is 0.1​[more information needed]). However, the speed can also be affected by several factors, such as blocks, effects, using an item and enchantments. The speed can be increased by pressing two movement keys while facing a 45-degree angle.

List of blocks that modify walking speed in Java Edition
Walking on / in Block at head-level
Air Water Lava Powder Snow
at max freezing
blocks/sec blocks/sec blocks/sec blocks/sec
Walking on
Normal Block 4.317 1.960 0.784 0.882
Blue Ice 4.376 1.960 0.784 0.882
Ice
Packed Ice
Frosted Ice
4.157 1.960 0.784 0.882
Slime Block 3.040 1.960 0.784 0.882
Honey Block
Soul Sand
2.508 0.576 0.490 1.254
Moving along horizontally (not climbing)
Twisting Vines
Weeping Vines
Vines
Cave Vines
Ladder
Scaffolding
3.00 1.960 0.784 0.882
Moving through
Sweet Berry Bush 1.568 0.314 0.314 0.784
Cobweb 0.490 0.098 0.098 0.245
Water 1.960 (water overrides the lower speeds of lava and powder snow)
Lava 0.784 - 0.784 -
Powder Snow 0.882 0.353 - 0.882

By mob

The majority of land-based mobs move via walking.

Walking mobs Non-walking mobs
  1. Can involuntarily teleport when the host-block is affected

History

Java Edition

Java Edition pre-Classic
Cave game tech testAdded walking.
Java Edition Beta
1.8Pre-releaseAdded sprinting.
Java Edition
1.814w32cIt is now possible to walk from a normal block to on top of a bed without jumping.
1.1116w32aWalking no longer affects exhaustion, thus no longer decreases saturation or the hunger bar.
1.1720w49aAdded sculk sensors, which detect nearby entities that are walking.
1.21.525w02aMoving diagonally by holding down two movement keys no longer increases the player's speed.[1]
25w04aMoving diagonally by holding down two movement keys once again increases the player's speed, due to fan backlash.

Bedrock Edition

Pocket Edition Alpha
Pre-releaseAdded walking.
v0.12.1build 1Added sprinting.
Bedrock Edition
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.56Added sculk sensors, which detect nearby entities that are walking.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added walking.
TU5Added sprinting.
TU31CU191.221.221.22Patch 3It is now possible to walk from a normal block to on top of a bed without jumping.
TU54CU441.521.521.52Patch 241.0.4Walking no longer affects exhaustion, thus no longer decreases saturation or the hunger bar.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0Added walking.

Issues

Issues relating to "Walking" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. Was actually a bug: MC-271065 – Diagonal movement is not normalized when crouching or using certain items – resolved as "Fixed".