The End (biome)
The End is a biome used to generate the End dimension. There are five biomes in the End, but they are considered separate biomes only in Java Edition, while generating the same terrain as in Bedrock Edition.
This biome is exclusive to the End dimension. Islands of End stone generate dispersed in the void, with the surface almost completely flat. One island, where the player spawns upon entering and End portal, generates in the center far from all others.
Endermen frequently spawn all around the biome. In Bedrock Edition, water placed in the End takes on a unique purple color and underwater fog is much denser.
| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.5 |
| Downfall | 0.5 |
| Precipitation | No |
|
Colors | |
| Fog color | #a080a0[JE only] #0b080c[BE only] |
| Grass color | #8EB971 |
| Foliage color | #71A74D |
| Dry foliage color | #A17448 |
| Water color | #3F76E4[JE only] #62529E[BE only] |
| Water fog distance | 15[BE only] |
|
Vibrant Visuals | |
| Atmospherics | End |
| Lighting | End |
| Volumetric fog | End |
| Color grading | Default |
The End is a biome used to generate the End dimension. There are five biomes in the End, but they are considered separate biomes only in Java Edition, while generating the same terrain as in Bedrock Edition.
Description
This biome is exclusive to the End dimension. Islands of End stone generate dispersed in the void, with the surface almost completely flat. One island, where the player spawns upon entering and End portal, generates in the center far from all others.
Endermen frequently spawn all around the biome. In Bedrock Edition, water placed in the End takes on a unique purple color and underwater fog is much denser.
With Vibrant Visuals, the sky is slightly tinted dark purple, more visible near the zenith. During an End flash, a strong purple volumetric fog effect is visible, while it illuminates the environment with a purple tint. Water is also colored purple, and the water fog much denser than in the Overworld.
Main island
The End central island is generated around coordinates 0, surrounded by emptiness all the way to one thousand blocks in every direction. Most of the End features are exclusive to here, including the ender dragon, the End spikes, the End crystals, the 5×5 spawn platform, the exit portal, and the 20 central End gateways, which generate after the ender dragon has been defeated.
In Java Edition, this biome is only used in a circle of radius 1024 centered at the 0,0 coordinates in the End, containing this main island. This makes it the biome that occupies the smallest portion of the map: a circular radius of 1000 blocks, covering 3.5 billionths of the entire dimension.
In Bedrock Edition, this biome is instead the biggest, as it is used to generate the whole dimension.
Outer islands
In addition to the features from the main End island, the rest of the features in the End are also part of this biome in Bedrock Edition, including outer End islands, rogue End gateways, End cities, and chorus plants. Shulkers can be found in End cities as well as the elytra. End cities and chorus plants only generate on the larger islands; small square islands are dispersed in the void surrounding them.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 1 | 4 | |
Music
These music tracks play while the player is in the End:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| The End | 1 | 100% | 1 | 100% | |
Additionally, "Boss" plays continuously when the player is within a Euclidean distance of 192 blocks of the island's center point while the ender dragon is alive.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
the_end |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
the_end | 9 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
History
Reason: This section still appears to contain information about the dimension, even though only the biome should be documented on this page
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 4 | Added sky. The End portal now functions to access it. | |||||
| 1.3.1 | 12w25a | The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was. | |||||
| 2013 Music Update | Ambient music track added for the End. | ||||||
| 1.8 | 14w17a | The End's biome name is now "The End" instead of "Sky", inherited from the scrapped Sky dimension concept. | |||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The biome ID sky has been changed to the_end. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 9. | |||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | Added the End. | |||||
| Bedrock Edition | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique sky colors, lighting, and volumetric fog to the End with Vibrant Visuals. The sky is bright purple at the horizon and black at zenith. | |||||
| 1.21.120 | Preview 1.21.120.22 | The sky with Vibrant Visuals is now mostly black, with a slight purple tint at zenith. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the End. |
| TU14 | 1.04 | The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Outer islands have been added to the End, which are separated from the central island by an invisible wall and can only be accessed by End gateways. | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | Added the End. | ||||||
Issues
Issues relating to "The End (biome)" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
The edge of the End island
-
A screenshot from above a group of hostile endermen
-
Outer End islands are also considered part of this biome in Bedrock Edition.
-
A common occurrence of the End platform in the ground
-
An End flash creating dense volumetric fog
-
The dense water fog in the End biome
-
An End crystal
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A caged End crystal
-
The exit portal
-
2×2 map of the End
-
A group of endermen near the boundaries of the main End island
-
The End with ray tracing. Note that there are barely any ray tracing effects because of the lack of daylight.
-
The End single biome world in the Overworld
Historical screenshots
Development images
-
The first released screenshot of the End, with an ender dragon visible
-
First image of the revamped central island
Navigation
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| Biomes |
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| Items | |||
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| Functional blocks | |||
| Mobs | |||
| Terrain features | |||
| Structures | |||
| Features | |||
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